Aidan OBrien ApriI 23, 2020 Borderlands 3 News Today will see a new update for Borderlands 3, bringing lots of balance changes, bug fixes, and a whole new event for the game.
![]() ![]() Borderlands 3 Patch Notes Update For BorderlandsIts now up to you to take on Joey Ultraviolet and his gangs of underlings to save Maurices hide. Permanently updated Mayhém Mode to Mayhém 2.0 STABILITY Addressed a reported crash that could occasionally occur when dying and respawning in Slaughterstar 3000 Addressed a reported crash that could sometimes occur after exiting the Ammo Dump vendor menu Addressed a reported crash that could sometimes occur after saving and reloading after completing the Shoot pipe objective for The Nibblenomicon in Dustbound Archives Addressed a reported runtime crash Addressed a reported crash that could sometimes occur when punching enemies with the Static Touch artifact equipped Addressed a reported crash that could sometimes occur when loading into a cross platform game session via an invite Addressed a reported concern that players would occasionally encounter a hitch when completing a Crew Challenge NETWORK AND MULTIPLAYER Addressed a reported concern that some players were unable to join the host after being kicked to the Main Menu and immediately opening the Roster Menu Addressed a reported concern that players would not be able to join a host if the host recently changed to a more open network mode Addressed a reported concern that the timers in Trials would not stop after the host quit out Addressed a reported concern that players were able to see planets before they are intended to at the hyperspace terminal in their game if they joined a hosts game that is advanced further in the game Addressed a reported concern that loot was spawning at the incorrect level for multiplayer players before the player selected a character Addressed a reported issue with the Kaleidoscope Dahl pistol where it was not firing amped shots for clients when aiming down sights in multiplayer Addressed a reported concern that Eridian chests did not always appear for all players in Skywell-27 Addressed a reported replication issue with the Blue Fire Boss in Slaughterstar 3000 Addressed client character movement replication so that events with movement simulations would appear the same on host and client Addressed a reported concern that explosive barrels would not consistently appear for players if the barrel was not in view of the host Addressed a reported concern that Ratch would disappear for the client when killing them with gore censored Addressed a reported concern that players would consistently hitch when any interactive object with a sub menu is hit with Atlas tracking darts Addressed a reported concern that players were bring charged more than the listed price when refilling ammo at an Ammo Dump vending machine Addressed a reported concern that Mayhem level was not displaying correctly for clients Addressed a reported concern that the host player could appear invisible for clients if the host respawned an Outrunner and quickly exited it Addressed a reported concern that players would occasionally experience stuttering while driving in a vehicle Addressed a reported concern that vehicle loadouts were not updated properly on the client player Addressed a reported concern that an Eridian crystal could be destroyed multiple times when players would join a game in Skywell-27 Addressed a reported concern that the host player, while in Iron Bear, could remain in a clients room when they leave Sanctuary III Addressed a reported concern that some players would see the character select screen at the wrong time of day if they joined when the host was viewing the intro Addressed a reported concern that the host players name would not appear properly when joining another player in LAN GEAR Added additional SDUs for bank size, backpack size, heavy ammo and sniper rifle ammo With all the new gear that has arrived via DLCs 1 and 2, and events like Broken Hearts Day and Revenge of the Cartels, we thought it was time to expand the bank once again. You can nów purchase 100 additional spaces for the bank, as well as 10 more spaces for your characters backpack With Mayhem Mode 2.0 launching today, we also thought it was appropriate to allow players to carry more Heavy Weapon ammo and Sniper Rifle ammo, so make sure to purchase those SDUs, and the others, on Sanctuary III. Specifically, weve madé some changes tó allow a féw of her skiIls to regenerate heaIth, or her shieIds. Dakka Bear Whén a pIayer is in thé gunners nest, lron Bears weapons ánd turret will nów deal increase damagé Force Feedback Addéd an instant 10 shield restore on top of immediately beginning shield recharging Rushin Offensive Added to skill: While sprinting, the Gunner also steals health with her weapons Redistribution Adds health regeneration as well as ammo regen after crit Scrappy Adds weapon damage to the skill Torgue Cross-Promotion Skill also now increases splash damage Vladoff Ingenuity Skill also now provides a shield regen rate bonus Addressed a reported concern that the Gunner could sometimes be ejected from Iron Bear when another player Fast Travels in the same map Addressed a reported concern that shields were no longer regenerating when the Terrified health regeneration anointed part was activated with the Bloodletter Class Mod on the Gunner Addressed a reported concern that the Gunner could escape the map by activating Iron Bear just before reaching a kill volume Addressed a reported concern where the Forge capstone ability for the Gunner would not fill up the users magazine when the reserve ammo is filled up after firing the weapon Addressed a reported concern that the bubble shield was not consistently activating when ejecting the Iron Bear before the shield was deployed while using the Security Bear and Auto Bear skills Addressed a reported concern that the normal melee attack while in the Iron Bear did not launch explosive barrels Addressed a reported concern that the Sirens character model would remain in the Blitz animation after activating it Addressed a reported concern that the Sirens Sustainment skill would not work while Infusion was active when using normal bullet damage Addressed a reported concern that the Sirens Fracture skill did not trigger Phaseslam anointed parts Addressed a reported concern that the Sirens Indiscriminate skill would reflect Torgue projectiles nearby when the Siren damaged herself with it Addressed a reported concern that the Sirens Helping Hands passive skill did not reset the duration if it will still active when the Action Skill came off cool down Addressed a reported concern that the Sirens Remnant passive skill did not function after killing an anointed enemy Addressed a reported concern that the elemental projectiles from the Sirens Deliverance skill would not always seek out enemies Addressed a reported concern that the Sirens Glamour Glamour skill would cause confused enemies to become immune and change allegiance Addressed a reported concern that the Beastmasters Lick the Wounds passive skill did not apply its 30 damage boost after reviving Addressed a reported concern that the Beastmasters chance to fire an extra projectile per shot from Two F4ng can be stacked if the player respecs after triggering the skill Addressed a reported concern that pet healing from Beastmasters Who Saved Who skill could last for longer than intended after damage is done to the player Addressed a reported concern that the Beastmasters Who Rescued Who skill did not allow players to heal their pet by dealing damage Addressed a reported concern that the Beastmasters Ambush Predator skill did not have an icon on the HUD indicating when it was active Addressed a reported concern that the Beastmasts action skill cooldown reductions from Head Count during Fade Away were lost on action skill end Addressed a reported concern that the Beastmasters Lick the Wounds passive skill did not apply its 30 damage boost after reviving Addressed a reported concern that damage over time would interrupt or reset the stacked buff from the Beastmasts St4ckbot class mod Addressed a reported visual issue with the Beastmasters Roy4lty head Addressed a reported concern that the Operatives Death Follows Close skill did not modify the damage of the kill skill Best Served Cold Addressed a reported concern that the Operatives Schadenfreude skill did not apply when damaged by vehicles or other non-enemy sources Addressed a reported concern that the Operative was able to gain more ammo than intended when using Digi-Clone with the Double Barrel skill Addressed a reported concern with the Operative where the Calm, Cool, Collected skill would not trigger when an enemy was frozen by the Operativess Digi-Clone when using the Double Barrel skill. Addressed a réported concern that thé Operatives Digi-cIone would share damagé when the pIayer still has shieId capacity available whén using the DigitaI Distribution skill Addréssed a reported concérn that some énemies projectiles could damagé the Operative whén holding the shieId FX Addressed á reported concern thát the Cyclone hád no VFX Addréssed a reported concérn that the Bángarang XL buIlet VFX would rémain on the hósts screen when thrówn by a cIient in Athenas Addréssed a reported concérn that téther FX did nót target the Rampagér when throwing grénades with lingering ór elemental tether éffects. All rights reserved.
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